Chris Hill-Scott da8321863d Remove choice of ‘End time’ from broadcast journey
Since we added the end time picker:
- we have discovered that broadcasts can’t be longer than 24h
- we have observed that most users confuse picking the end time for
  scheduling the message, or don’t understand exactly what it means for
  the broadcast to ‘end’
- we’ve developed the concept of ‘training mode’, which you should be
  going through before sending a real broadcast

We also think that, for most scenarios, you won’t necessarily know when
a broadcast should end at the time of starting it because the cause of
the danger is not within your control. So giving you control of the
end time before the broadcast has even been approved is a confusing
distraction.

Having to pick a time at all also makes the whole process feel more
planned and less immediate. Whereas in reality all the phones in the
area will be getting the message in seconds. It’s only people coming
into the area later to whom the ‘ongoing’ aspect of the broadcast
applies.

The best place to explain what’s happening with the phones is at the
approval stage and once you’ve sent your first (training mode)
broadcast. It’s easier to explain what’s happened if it’s in direct
response to something you’ve just done.

Later on we should add some kind of email reminder after 12 hours to
make sure you still want the broadcast live, again after 18 hours, etc.

We could let you schedule an end time once the broadcast is live, but
don’t think there’s a strong need. Knowing enough that you want to
cancel is one thing, but knowing enough to want to cancel but wanting to
wait a bit… nah.
2020-08-19 11:05:13 +01:00
2020-02-24 17:28:29 +00:00
2020-08-14 10:22:39 +01:00
2020-03-06 13:25:53 +00:00
2020-05-22 09:48:04 +01:00

notifications-admin

GOV.UK Notify admin application - https://www.notifications.service.gov.uk/

Features of this application

  • Register and manage users
  • Create and manage services
  • Send batch emails and SMS by uploading a CSV
  • Show history of notifications

First-time setup

1. Install Homebrew

Install Homebrew, a package manager for OSX:

/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"

2. Make sure you're using correct language versions

Languages needed

  • Python 3.6.x
  • Node 10.15.3 or greater
  • npm 6.4.1 or greater

Need to install node? Run:

brew install node

2.1. pyenv For Python version management

pyenv is a program to manage and swap between different versions of Python. To install:

brew install pyenv

And then follow the further installation instructions in https://github.com/pyenv/pyenv#installation to configure it.

2.2. n For Node version management

NPM is Node's package management tool. n is a tool for managing different versions of Node. The following installs n and uses the long term support (LTS) version of Node.

npm install -g n
n lts

3. Install NPM dependencies

npm install
npm rebuild node-sass

4. Install and use virtualenvwrapper (optional)

We suggest using a virtualenv to separate the python dependencies for this project from python dependencies for other projects.

Install virtualenvwrapper:

pip install virtualenvwrapper

Then follow the virtualenvwrapper installation instructions docs to configure virtualenvwrapper for your terminal.

Set up your virtualenv:

mkvirtualenv notifications-admin

If you need to specify a certain version of python you can do this using -p, for example:

mkvirtualenv -p ~/.pyenv/versions/3.6.3/bin/python notifications-admin

Activate your virtualenv:

workon notifications-admin

5. Install Python dependencies

Install dependencies and build the frontend assets:

./scripts/bootstrap.sh

Note: You may need versions of both Python 3 and Python 2 accessible to build the python dependencies. pyenv is great for that, and making both Python versions accessible can be done like so:

pyenv global 3.6.3 2.7.15

6. Create a local environment.sh file

In the root directory of the application, run:

echo "
export NOTIFY_ENVIRONMENT='development'
export FLASK_APP=application.py
export FLASK_DEBUG=1
export WERKZEUG_DEBUG_PIN=off
"> environment.sh

7. AWS credentials

Your aws credentials should be stored in a folder located at ~/.aws. Follow Amazon's instructions for storing them correctly

8. Running the application

In the root directory of the application, run:

./scripts/run_app.sh

Then visit localhost:6012

Updating application dependencies

requirements.txt file is generated from the requirements-app.txt in order to pin versions of all nested dependencies. If requirements-app.txt has been changed (or we want to update the unpinned nested dependencies) requirements.txt should be regenerated with

make freeze-requirements

requirements.txt should be committed alongside requirements-app.txt changes.

Automatically rebuild the frontend assets

If you want the front end assets to re-compile on changes, leave this running in a separate terminal from the app

    npm run watch

Working with static assets

When running locally static assets are served by Flask at http://localhost:6012/static/…

When running on preview, staging and production theres a bit more to it:

notify-static-after

Description
The UI of Notify.gov
Readme 553 MiB
Languages
Python 69.3%
HTML 16.6%
JavaScript 11.1%
SCSS 0.9%
Nunjucks 0.7%
Other 1.4%