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[](https://travis-ci.org/alphagov/notifications-admin)
[](https://requires.io/github/alphagov/notifications-admin/requirements/?branch=master)
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[](https://coveralls.io/github/alphagov/notifications-admin?branch=master)
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[](https://github.com/alphagov/notifications-admin/compare/staging...master?expand=1&title=Deploy%20to%20staging) [](https://github.com/alphagov/notifications-admin/compare/live...staging?expand=1&title=Deploy%20to%20live)
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# notifications-admin
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GOV.UK Notify admin application.
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## Features of this application
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- Register and manage users
- Create and manage services
- Send batch emails and SMS by uploading a CSV
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- Show history of notifications
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
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## First-time setup
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
2015-12-15 08:20:25 +00:00
2016-03-03 07:41:53 +00:00
Languages needed
- Python 3
- [Node ](http://nodejs.org/ ) 5.0.0 or greater
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
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```shell
brew install node
```
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[NPM ](npmjs.org ) is Node's package management tool. `n` is a tool for managing
different versions of Node. The following installs `n` and uses the latest
version of Node.
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```shell
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npm install -g n
n latest
npm rebuild node-sass
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```
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The app runs within a virtual environment. To [install virtualenv ](https://virtualenv.readthedocs.org/en/latest/installation.html ), run
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
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```shell
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[sudo] pip install virtualenv
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
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```
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Make a virtual environment for this app:
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
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```shell
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mkvirtualenv -p /usr/local/bin/python3 notifications-admin
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```
Install dependencies and build the frontend assets:
```shell
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./scripts/bootstrap.sh
Use a Node-based tools for handling assets
…or how to move a bunch of things from a bunch of different places into
`app/static`.
There are three main reasons not to use Flask Assets:
- It had some strange behaviour like only
- It was based on Ruby SASS, which is slower to get new features than libsass,
and meant depending on Ruby, and having the SASS Gem globally installed—so
you’re already out of being a ‘pure’ Python app
- Martyn and I have experience of doing it this way on Marketplace, and we’ve
ironed out the initial rough patches
The specific technologies this introduces, all of which are Node-based:
- Gulp – like a Makefile written in Javascript
- NPM – package management, used for managing Gulp and its related dependencies
- Bower – also package management, and the only way I can think to have
GOV.UK template as a proper dependency
…speaking of which, GOV.UK template is now a dependency. This means it can’t be
modified at all (eg to add a global `#content` wrapper), so every page now
inherits from a template that has this wrapper. But it also means that we have a
clean upgrade path when the template is modified.
Everything else (toolkit, elements) I’ve kept as submodules but moved them to a
more logical place (`app/assets` not `app/assets/stylesheets`, because they
contain more than just SASS/CSS).
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```
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## Rebuilding the frontend assets
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If you want the front end assets to re-compile on changes, leave this running
in a separate terminal from the app
```shell
npm run watch
```
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## Create a local environment.sh file containing the following:
```
echo "
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export NOTIFY_ENVIRONMENT='development'
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export ADMIN_CLIENT_SECRET='dev-notify-secret-key'
export ADMIN_CLIENT_USER_NAME='dev-notify-admin'
export API_HOST_NAME='http://localhost:6011'
export DANGEROUS_SALT='dev-notify-salt'
export SECRET_KEY='dev-notify-secret-key'
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export DESKPRO_API_HOST=""
export DESKPRO_API_KEY=""
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export DESKPRO_DEPT_ID=""
export DESKPRO_ASSIGNED_AGENT_TEAM_ID=""
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"> environment.sh
```
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## Running the application
```shell
workon notifications-admin
./scripts/run_app.sh
```
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Then visit [localhost:6012 ](http://localhost:6012 )