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Since the key relies on visual association between the shapes on the maps and the styling of the key, it won’t work for non-visual users. An alternative way of giving them the same information is by providing the size of the area numerically.
187 lines
5.8 KiB
Python
187 lines
5.8 KiB
Python
import itertools
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from shapely.geometry import (
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JOIN_STYLE,
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GeometryCollection,
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MultiPolygon,
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Polygon,
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)
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from shapely.ops import unary_union
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from werkzeug.utils import cached_property
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class Polygons():
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approx_metres_to_degree = 111_320
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approx_square_metres_to_square_degree = approx_metres_to_degree ** 2
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square_degrees_to_square_miles = (
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approx_square_metres_to_square_degree / (1000 * 1000) * 0.386102
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)
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# Estimated amount of bleed into neigbouring areas based on typical
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# range/separation of cell towers.
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approx_bleed_in_degrees = 1_500 / approx_metres_to_degree
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# Controls how much buffer to add for a shape of a given perimeter.
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# Smaller number means more buffering and a smoother shape. For
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# example `1000` means 1m of buffer for every 1km of perimeter, or
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# 20m of buffer for a 5km square. This gives us control over how
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# much we fill in very concave features like channels, harbours and
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# zawns.
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perimeter_to_buffer_ratio = 360
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# Ratio of how much detail a shape of a given perimeter has once
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# simplified. Smaller number means less detail. For example `1000`
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# means that for a shape with a perimeter of 1000m, the simplified
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# line will never deviate more than 1m from the original.
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# Or for a 5km square, the line won’t deviate more than 20m. This
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# gives us approximate control over the total number of points.
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perimeter_to_simplification_ratio = 1_750
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# The threshold for removing very small areas from the map. These
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# areas are likely glitches in the data where the shoreline hasn’t
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# been subtracted from the land properly
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minimum_area_size_square_metres = 50 ** 2
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def __init__(self, polygons):
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if not polygons:
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self.polygons = []
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elif isinstance(polygons[0], list):
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self.polygons = [
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Polygon(polygon) for polygon in polygons
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]
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else:
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self.polygons = polygons
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def __getitem__(self, index):
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return self.polygons[index]
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def __len__(self):
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return len(self.polygons)
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@cached_property
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def perimeter_length(self):
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return sum(
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polygon.length for polygon in self
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)
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@cached_property
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def buffer_outward_in_degrees(self):
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return (
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# If two areas are close enough that the distance between
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# them is less than the minimum bleed of a cell
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# broadcast then this joins them together. The aim is to
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# reduce the total number of polygons in areas with many
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# small shapes like Orkney or the Isles of Scilly.
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self.approx_bleed_in_degrees / 3
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) + (
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self.perimeter_length / self.perimeter_to_buffer_ratio
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)
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@cached_property
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def buffer_inward_in_degrees(self):
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return self.buffer_outward_in_degrees - (
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# We should leave the shape expanded by at least the
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# simplification tolerance in all places, so the
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# simplification never moves a point inside the original
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# shape. In practice half of the tolerance is enough to
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# acheive this.
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self.simplification_tolerance_in_degrees / 2
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)
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@cached_property
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def simplification_tolerance_in_degrees(self):
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return self.perimeter_length / self.perimeter_to_simplification_ratio
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@cached_property
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def smooth(self):
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buffered = [
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polygon.buffer(
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self.buffer_outward_in_degrees,
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resolution=4,
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join_style=JOIN_STYLE.round,
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)
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for polygon in self
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]
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unioned = union_polygons(buffered)
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debuffered = [
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polygon.buffer(
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-1 * self.buffer_inward_in_degrees,
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resolution=1,
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join_style=JOIN_STYLE.bevel,
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)
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for polygon in unioned
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]
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flattened = list(itertools.chain(*[
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flatten_polygons(polygon) for polygon in debuffered
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]))
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return Polygons(flattened)
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@cached_property
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def simplify(self):
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return Polygons([
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polygon.simplify(self.simplification_tolerance_in_degrees)
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for polygon in self
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])
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@cached_property
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def bleed(self):
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return Polygons(union_polygons([
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polygon.buffer(
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self.approx_bleed_in_degrees,
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resolution=4,
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join_style=JOIN_STYLE.round,
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)
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for polygon in self
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]))
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@cached_property
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def remove_too_small(self):
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return Polygons([
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polygon for polygon in self
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if (
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polygon.area * self.approx_square_metres_to_square_degree
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) > (
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self.minimum_area_size_square_metres
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)
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])
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@cached_property
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def as_coordinate_pairs_long_lat(self):
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return [
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[[x, y] for x, y in polygon.exterior.coords]
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for polygon in self
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]
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@cached_property
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def as_coordinate_pairs_lat_long(self):
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return [
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[[y, x] for x, y in coordinate_pairs]
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for coordinate_pairs in self.as_coordinate_pairs_long_lat
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]
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@cached_property
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def point_count(self):
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return len(list(itertools.chain(*self.as_coordinate_pairs_long_lat)))
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@property
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def estimated_area(self):
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return sum(
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polygon.area for polygon in self
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) * self.square_degrees_to_square_miles
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def flatten_polygons(polygons):
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if isinstance(polygons, GeometryCollection):
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return []
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if isinstance(polygons, MultiPolygon):
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return [
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p for p in polygons
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]
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else:
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return [polygons]
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def union_polygons(polygons):
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return flatten_polygons(unary_union(polygons))
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