In very old browsers it used to be that you could only make 2 concurrent
requests from the same origin.
So base64 encoding of images into CSS was an optimisation that became
popular because it reduced the number of separate requests.
However base64 encoding images has a few disadvantages:
- it increases the size of the image by about 30%
- it increases the size of the CSS file, which is a
[render blocking resource](https://web.dev/render-blocking-resources/)
so makes the page appear to load more slowly for the sake of some
images which, on most pages, never get used
- GZipping things that are already compressed (for example PNG data) is
very CPU intensive, and might be why Cloudfront sometimes gives up
Removing the inlining of images reduces the size of the CSS we’re
sending to the browser considerably:
–| Before | After | Saving
---|---|---|---
Uncompressed | 198kb | 164kb | 17%
Compressed | 38kb | 23kb | 39%
The gulp-base64 package has 11 dependencies with
vulnerabilities listed against them as of this
time. It also doesn't seem to be maintained any
more. The last commit was in 2015 and there are
issues and pull requests up to bump the
dependencies.
This replaces it with gulp-base64-inline.
gulp-base64-inline takes a single path, which it
prepends to any image paths it finds. Our image
paths are actually URLs, not filesystem paths so
we need to send it a relative path to repoint the
URL.
This commit includes changes that remove a few
`@import`s from one of our sass partials.
They aren't needed as those files are imported
further up the stack and `_typography.scss` has an
import in it that overwrites the new
`_url-helpers.scss` we added here.